Setting & Campaign Summary
The world of Glade is relatively small planet, chiefly comprised of vast
expanses of ocean and three major continents. It is also exceptionally
old. Life evolved naturally over the course of billions of years, aided by
an abundance of magic pouring into the material world through souls and
places of power. The source of this magic is Mobius, the realm on the
other side where the Gods reside and the dead rest.
Approximately ten years prior to the events of the campaign, the world was
thrown into lurch by a global phenomenon that came to be known as 'the
ripple'. This event swept through the world, cutting off the foresight of
the clairvoyants. It also radically altered the nature of magic in the
world - practices that used to be commonplace such as communing with the
Gods, healing the sick and speaking to the dead became near impossible for
the average magic adept.
FAQ
Q) Can I use any of the art/assets on this site?
A) I'd prefer you didn't! Any of the art you see here was drawn by one of
the players or commissioned by us. If you're using anything for a purely
private game (i.e. not going to be posting the borrowed assets on social
media), though, I guess I can't really stop you.
Q) Can I use anything as inspiration?
A) I welcome the use of any general ideas you might want to take from
here, especially music from the 'soundtrack' page. I'm aware of how
difficult it can be to find appropriate music for tabletop and invite
anyone to dig through the soundtrack list for anything that might work for
their games.
Credits
Banner image above drawn by
najsigt_art.
Template that this page was built on was generated by
this excellent layout builder.
Changelog