Setting & Campaign Summary
The world of Glade is relatively small planet, chiefly comprised of vast
expanses of ocean and three large continents. It is also exceptionally
old. Life evolved naturally over the course of billions of years, aided by
an abundance of magic pouring into the material world through souls and
places of power. The source of this magic is Mobius, the realm on the
other side where the Gods reside and the dead rest.
Approximately ten years prior to the events of the campaign the world was
thrown into lurch by a global phenomenon known as 'The
Ripple'. This event swept through the world, cutting off the foresight of
the clairvoyants. It also radically altered the nature of magic in the
world and practices that used to be commonplace such as communing with the
Gods, healing the sick or speaking to the dead became near impossible for
the average magic adept.
Three friends - an acolyte of the God of death, a wizard's apprentice and a traveling musician - normally enjoy a peaceful, uneventful life in the farming heartland of Feylin. After proving themselves capable, they are tasked with entering an unexplored temple deep in the Fae Glen to retrieve the valuables therein. Unfortunately, one of these valuables turns out to be a Shard of Creation, a rare object said to be created at the birth of the universe, and unearthing it threatens to destabilize the world both politically and magically.
Credits
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Changelog