Intermission 1 - Stavroula's Journey to Ermire Gorge
Stavroula and her mentor, Father Uvier, intend to
investigate an intact obelisk. They board Sandrene's airship from
Knightstower. Sandrene and Uvier are introduced to one another for the
first time. In order to venture underwater, Uvier has borrowed Uusi's cap
of waterbreathing and Stavroula will be using potions provided by Nina,
one of Sandrene's gremling protege.
During the journey Uvier becomes airsick. Nina takes it upon herself to
assist him and recommends he sit at the center of the ship and face
forward. She also offers a bottle of peppermint extract. He grumpily
agrees to apply her suggestions.
As they travel, Sandrene divulges how she came to learn of the location of
this obelisk:
"Well, while the three of you were out making friends with the big
lug, Liz let me peruse the ancient records. More garbage data than you
could ever imagine... well, at least at first glance. That mural told me
the Denizen towers hold a certain significance to the race Eddie here
comes from," she knocks on her chest's metallic weave for emphasis, "the
Deepforge. I didn't have clairvoyance or the Codex Arcana, but I did a
bit of pen and paper divination of my own that night. Crunching all
those numbers, I was able to work out the range of error in Deepforge
sightings and migratory patterns, and managed to map out a probability
density of where they could be right now." Sandrene, eyes shut, seems
quite pleased with herself. "Sure we had a couple of misses before we
finally landed a hit, but we got 'em... and they're actually pretty nice
- far cry from the invaders of yore they're written to be."
She also speaks about the Deepforged, animated constructs known to roam
the ocean floors:
"They're old souls, quite literally. They've been alive - in a sense -
in those old husks since ancient times. After what they've been through
all they want is some peace and quiet. Kentikento is their Storykeeper
and the individual we'll be dealing with the most." Glancing over to
Uvier, another thought seems to hit her, "Also from our readings it
turns out, immersed in bodies of water as large as this, the blight's
miasma is nullified to the point that someone could spend weeks, if not
months in Ermire Gorge without suffering any ill effects, depending on
one's tolerance. Oh, that's where this colony lives, by the way. Ermire
Gorge."
They arrive at their destination and Stavroula, Uvier, Sandrene and all
three gremlings station the airship, make their preparations and dive
beneath the waves.
The Deepforge Storykeeper, Kentikento (who occupies 5 different bodies)
explains that each Deepforged unit can only contain about a century's
worth of memories, and the more units a soul occupies, the more memories
can be split between them. They use the obelisk as a gateway to Mobius,
where their souls and full memories reside, and they can then catalog and
choose which memories to bring back with them to their physical bodies.
Kentikento asks Stinky to bring their stories to the surface so the world
will not forget about their people.
Stavroula takes Uvier's hand and leads him through the obelisk. Their
perspectives shift and they emerge from the water onto a dark beach that
Stavroula recognizes as Denizen's domain. She greets her god cheerfully.
Denizen addresses them, thanking Stavroula for bringing Father Uvier to
meet him but admonishes her for her brazen actions in the Temple of
Knowledge:
"Heya, kiddo. You did good, bringing my prodigal son back to me. I
watched you, in the Temple of Knowledge, pursue knowledge at all costs.
I don't know if I like what you did, but I cannot deny that you followed
my teachings. Now, I have a lot of knowledge to supply you with. Follow
me."
Denizen leads the pair onto the calm lake. Here, they are able to walk on
the surface of the water, which feels like thick, soft carpet beneath
their feet. Bookshelves rise up out of the water and Denizen begins taking
books out to flip through before returning them to the shelves. Knowing
that the two clerics sought him out to explain the function of his
obelisks, he obliges them with answers:
"The beginning's as good a place to start as any. Listen up Uvier -
this is for you."
"When the Old Man first kicked the bucket and all this was set in
motion, the world was messy. We weren't around to provide the structure
we would eventually impose, and as a result the foundations of Glade are
unstable."
"The barrier between this world and yours is not solid and impassible:
it allows magic to pass through it, as I'm sure you've figured out.
Problem is, there's a lot more magic on this side than the other. The
magic on this side tries to flow to that side to create an equilibrium,
but that side is full of stuff that ain't magic, so there's less room.
This permanent imbalance puts a lot of stress on the membrane, and it's
been getting worse as the levels of ambient magic in your world have
dropped over time. In places where magic is flowing the wrong way, that
stress is strong enough to manifest as Blight. If we wanted to extend
the timeline, we had to make sure the dam would hold up first."
"That's why I had the idea to build the Obelisks. They act as channels
through the barrier, easing the natural flow and lessening the arcane
erosion of the barrier. And they worked. The birth of Ouroboros was
pushed back for millennia. They got issues, though. They've been
exploited by mortals in various ways since their inception. You've
experienced an example right there in Feylin, where an invading army
created a surge of magic so powerful that it overwhelmed my gentle
channel, transforming it into a weapon that poisons the land to this
day. Still, though, my solution only needed to last until the end of
your world, which it did, until recently."
"For reasons beyond your ken, the Apocalypse has been pushed back again.
The barrier is at the highest stress it's ever been, and that's doubly
true in Feylin. I built that Obelisk because it was already a high risk
area, but with the Fey Glen and the Blight within spitting distance of
each other, that powder keg has been ready to blow for a while now."
Denizen stops speaking suddenly and stares off into space. He mulls that
Stavroula and Uvier likely don't know what a powder keg is, as that is
some of the knowledge suppressed by Tir Frig. Stavroula asks him about
Ida's seed growing around the obelisk at the center of the Mage Blight.
Denizen answers that he doesn't know what Whillip did with his obelisk,
but notes that while it has reduced the Blight in the area, it is not
solving the problem of the barrier eroding under pressure.
Denizen closes the most recent book he's been flipping through and tosses
it to Uvier. Uvier barely makes the catch.
"You'll need that. Uvier my son, I have a task for you. My little
buddy Glob is laying the groundwork for a sanctuary - your purpose is to
fill it with any soul willing to listen."
Denizen tells Uvier that his task is to bring people into Glob's
sanctuary, and he gives him a book full of strange diagrams. Uvier agrees
to show some of the pages to Sandrene so she can help figure out what they
mean, and also as repayment for ferrying them out to the obelisk.
Uvier asks Denizen about his father, who he left in Nutfog as a young man
and didn't see again before he died. Denizen tells him that his father
wasn't always a good man, and neither was Uvier, but in the end things
came together and he died loving his son. Stavroula and Uvier are released
back into the Ermire Gorge. They thank Kentikento once again and depart.