Races of Glade
Dominant Sapient Races
Human
Ourok (Orcs)
Elves
Dwarves
Gnomes
Infernals
Satyrs
Primordians (flame, water, volt & dust)
Dragonkin (dragons, dragonborn & kobolds)
Goblinoids (goblins & gremlings)
Firbolgs
Goliaths
Rare
Magmin: An extremely hardy, obsidian-skinned relative of the
dwarf, magmin only live deep underground proximate to magmatic chambers
and near the core of the planet.
Fae & Changelings: True fae tend only to reside in areas
where the veil is thin and they rarely stray far from their homes. Their
physical forms (when they have them) vary wildly.
True Giants: Elemental giants of forest, rock, fire, ice,
thunder and cloud. They are long lived, few in number and closely related
to primordians.
Lunar primordians: Non-elemental primordians. Sometimes called
'null' primordians, these individuals are not a race as much as they are
an exceptionally rare mutation of primordian. They can be distinguished by
their jet black hair and pale skin. As living magic sponges, they are
completely immune to all elemental magic and even most physical damage, at
the cost of being magically inept.
Other
Boags: A tragic race of frog-morphs that were said to be
highly amicable and civilized in another time. After being cut off from
the entity they pledged themselves to they appear only thinly-conscious,
roaming the three continents and devastating the landscape wherever they
spawn.
Beastfolk: Almost entirely reside on the southern continent.
Their physical forms may resemble almost any animal, but their beast types
are not fixed (e.g. a ratfolk leaving their community to join an apefolk
tribe will eventually morph into a new form over time).
Centaurs: Half-humanoid, half-beast creatures that are
actually more closely related to satyrs and infernals. They mostly reside
on the great open plains on the southern continent but also have a nation
on the northern continent.