Races of Glade

Dominant Sapient Races

Human
Ourok (Orcs)
Elves
Dwarves
Gnomes
Infernals
Satyrs
Primordians (flame, water, volt & dust)
Dragonkin (dragons, dragonborn & kobolds)
Goblinoids (goblins & gremlings)
Firbolgs
Goliaths

Rare

Magmin:
An extremely hardy, obsidian-skinned relative of the dwarf, magmin only live deep underground proximate to magmatic chambers and near the core of the planet.
Fae & Changelings:
True fae tend only to reside in areas where the veil is thin and they rarely stray far from their homes. Their physical forms (when they have them) vary wildly.
True Giants:
Elemental giants of forest, rock, fire, ice, thunder and cloud. They are long lived, few in number and closely related to primordians.
Lunar primordians:
Non-elemental primordians. Sometimes called 'null' primordians, these individuals are not a race as much as they are an exceptionally rare mutation of primordian. They can be distinguished by their jet black hair and pale skin. As living magic sponges, they are completely immune to all elemental magic and even most physical damage, at the cost of being magically inept.

Other

Boags:
A tragic race of frog-morphs that were said to be highly amicable and civilized in another time. After being cut off from the entity they pledged themselves to they appear only thinly-conscious, roaming the three continents and devastating the landscape wherever they spawn.
Beastfolk:
Almost entirely reside on the southern continent. Their physical forms may resemble almost any animal, but their beast types are not fixed (e.g. a ratfolk leaving their community to join an apefolk tribe will eventually morph into a new form over time).
Centaurs:
Half-humanoid, half-beast creatures that are actually more closely related to satyrs and infernals. They mostly reside on the great open plains on the southern continent but also have a nation on the northern continent.